Thursday 25 February 2016

Artist Research (Don Pham)


The designer of this beautifully textured scene based on the game Deus Ex, is 3D Environment Artist Don Pham from Sunnyvale, CA, United States. I have chosen Don as an artist because of his modelling skills, very detailed, at a low poly count. His work really appeals to me, and inspires me to work on the same route he has working on environments in amazing quality and high detail.

The first thing i come to see as soon as this picture was presented to me, was a hallway in a scientific lab/futuristic factory, but with the amount of light coming through the windows on the one side of the images suggests that this isn't a building, this is depicting that it may be some sort of ship, the materials this artist has used i would say would be 3d modelling, which would be the program called Maya, but to come to this final piece, Photoshop would need to be used to create an initial idea and concept before modelling. The techniques he has used are UVing, texturing and colour popping since the artist has chosen to go with bright yellow in his colour board to simply create the effect of colour popping. The important elements used in this piece are colour, light, line, shape and form. the colour comes into play to bring the scene/environment to life, the light gives an effect to boost the atmosphere, then line, shape and form are all used together to create the final idea. There is no particular place that the artists wants us to focus on, the angle its showing is aimed on the whole piece, not a certain area, the one thing that im liking on top of all the rest is the immense attention to detail, which is what i want to relate to in my own project.

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