Friday 26 February 2016

Group critique

Group Critique
Michael had mentioned things from the three ideas I had put into the final three, he had mentioned that if i went through with the Favela idea, that only a small portion should be modelled as it is all repetition and wont look all that interesting if they are all the same. In Michael's opinion, he liked the idea of the medieval village the most, but recommended modelling only a part of the village as there is a lot of work to go into them.



Shiam my tutor liked all of the ideas that I had broken down, but the same as Michael had said, i should only model a section, and should break down the environment as its too much work for myself.




Another class mate had broken all the ideas down even more by going through the futuristic city and asking whether it would be a poor, rich or apocalyptic atmosphere, after choosing one of them, the next decision would be whether it would be a western city or other, for example, Utopian, Dystopian or Sci-Fi. 

In all three group critique feedback sheets, I was told to model only a section of an idea.

From the feedback I was given I decided to go ahead with the futuristic city, i had in mind that a futuristic city has a lot to offer and has loads of potential with so many different settings, colours and atmospheres.

By now i have already researched into the three broken down ideas, which gave me more of an idea on if it would turn out as effectively as i would hope, therefore choosing the futuristic city i can develop my research and refine it further by looking at games that feature a futuristic feel and land, and that are set in the future, whether they be online space adventure action set in the future, or strategic world builders such as Anno game series or Cities: Skylines.

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