Miguel Silva
What I'm
seeing in these images that I have taken inspiration from, looks like a
futuristic looking rural house, seeing images of the model grey work before
texturing, after texturing, and then with added detail like foliage to add to
the crisp blue sky with clouds really brings out the detail and atmosphere. The
immense detail done on the outside, it really makes you think of what the inside
of this beautifully created house and how realistic it would look.
Judging by
these pictures, the highly experience artist has used all the features possibly
and needed within the program Autodesk Maya, but maybe switched to Photoshop to
design where the foliage would look better, like the bushes at the bottom of
the stairs either side of the walkway, and designing only one tree for outside.
The
techniques Miguel used would have been all within Maya, like switching between
materials on the objects he makes, like giving the object a shiny look or a
matte look, and giving the windows a shiny reflective look to give the effect.
It doesn't look
like is really anything happening in this piece apart from a building doing its
job and making the scenery look nice, the artist wants the viewer to look at
what he ha created, having the background detail in brings out the life in his
piece, maybe because he wants to show off the amount of detail he has done and
the skill he has to inspire other people.
I like the
unusual shape of this house as it is very appealing to me and makes me want to
create something like this in the future when my skills have risen.
This relates
to my project as mine is about buildings
and unusual because the future hasn't been written yet, so I'm writing my own
future by creating such buildings that I have designed myself on paper.
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